How many stuns does a rogue have




















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Cheap Shot is the opener that most rogues prefer to use- unless the target is a mage. Mages can blink out of the stun, but are frail enough that an ambush crits usually takes over half their health. A stun lock also called stunlocking is the act of using multiple stuns and immobilizing effects in succession to prevent an enemy from fighting back or escaping. Evasion is a level 8 Assassination and Subtlety rogue ability. Blind is applied after evasion calculations.

You have half a point, it seems silly that armour just defends against physical spells while evasion builds need to take Phase Acro to defend against them, but the tools are there at any rate. Helpful tips. What is the best TBC class? Furthermore, the stunlocks listed require precise timing to avoid diminished returns. Each ensuing stun must be timed to land just as the previous stun is about to fade. Blows as few long cooldowns as possible.

Druids have some limited stunlock capabilities, especially if a druid mixes Cyclone into his stun rotation. This is a short but effective stunlock, which will allow the druid to do a good amount of damage to the opponent before he has an opportunity to fight back.

Against undergeared cloth opponents it may be possible to kill the opponent before the stun wears off. Feral Charge and Bash can be added to the end of this rotation for maximum stun length, but due to the lower damage potential of bear form using them to extend a stunlock does not add much damage compared to staying in cat form for the duration of the maim.

These abilities are usually saved for interrupting the cast of an attack spell or heal. If talented for the ability, Feral Charge can be used after the Maim and after Cyclone. This tactic gives the maximum stunlock potential, but at the expense of rendering the opponent invincible to damage during the Cyclone phase. Cyclone also has a higher mana cost and so may not be viable for a feral druid due to their lower mana reserves.

This stunlock is very useful against healers in group PVP settings if your unable to out DPS their heals; this allows the druid to incapacitate the enemy healer long enough for his teammates to kill their targets and focus on the healer. This is also very useful for a restro druid in BG if forced into a 1v1 fight. Since many restro druids can't do enough dps to out damage an enemies self healing abilities he may need to incapacitate him long enough for support to arrive.

Especially useful when trying to single handedly defend a location in AB or stop a flag runner in WG. For similar reasons an under geared druid in BG may choice this method to contribute to a strategic battle by incapacitating a foe he knows would quickly defeat him in a direct battle.



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