In other words, once you have HM01 for Cut, you can teach it to as many Pokemon as you'd like, so long as the Pokemon in question is eligible to learn the move.
Technical Machines differ in this respect. With the exception of TM70 which teaches Flash , none of them are incredibly important to learn, and simply buff out your Pokemon and make them stronger. As a result, TMs can only be used once, and once a TM is used and a move is taught to an eligible Pokemon, you won't be able to use it again. So while you collect the latter, you'll want to make sure you use it on the Pokemon you really want to use it on, because with rare exception, you won't get a chance to change your mind.
Iron Tail. Reward for beating Jasmine. It also has normal accuracy against mid-air Pokemon who have used Fly or Bounce. Power doubles when performed against Pokemon using Dig. Power increases as user's happiness increases; maximum BP.
On the first turn, the user digs underground, becoming uncontrollable , and evades all attacks. Earthquake and Magnitude can hit underground and gain doubled power. The user may also be hit underground if it was previously targeted by Lock-On or Mind Reader or if it is attacked by a Pokemon with No Guard. On the second turn, the user attacks. Gift from Mr. Shadow Ball. Brick Break. Reflect and Light Screen are removed from the target's field even if the attack misses.
However, if the target is a Ghost-type, this will not occur. Battle Frontier prize - 40BP. Double Team. Raises the user's Evasion by 1 stage. Celadon Game Corner - coins. Reflect will be removed from the user's field if an opponent's Pokemon uses Brick Break.
Shock Wave. Reward for beating Lt. Route 28; Goldenrod Game Corner prize - coins. Sludge Bomb. The effects of Sandstorm will last for eight turns if its user is holding Smooth Rock. Gift from woman in house on Route 27 if your lead Pokemon is happy. Fire Blast. Rock Tomb. Lowers the target's Speed by 1 stage. Union Cave lower floor. Aerial Ace. Prevents the target from using the same move for two turns in a row until the target is switched out.
The target will use Struggle every other turn if it cannot attack without using the same move. Celadon Department Store - P; Route 8. Power doubles if the user is inflicted with burn , paralysis or poison.
Goldenrod Lottery. Secret Power. The target may be put to sleep in any type of grass or in puddles , its Attack may be lowered by 1 stage while surfing on any body of water, its Speed may be lowered by 1 stage while on marshy terrain, its Accuracy may be lowered by 1 stage on beach sand, desert sand and dirt paths, it may flinch in caves or on rocky outdoor terrain, it may become frozen on snowy terrain and it may become paralyzed everywhere else including Wi-Fi battles.
Lake of Rage maze. The user is cured of status effects and confusion , and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early. Reward for delivering Kenya the Spearow from guard in Goldenrod outpost to sleeping man on Route 31; Goldenrod Game Corner prize - coins.
Steals the target's held item unless the user is already holding an item or the target has Sticky Hold or Multitype. A stolen item cannot be recovered by using Recycle. Mahogany Hideout. Steel Wing. Gift from the woman in the house on Route Skill Swap. The user exchanges abilities with the target; does not work if Wonder Guard is the ability of either the user or the target.
Prize for beating Sabrina. Until the end of the turn, the user will steal a supporting move from another Pokemon including teammates. In Double Battles, Snatch only steals the first applicable move performed by another Pokemon before wearing off.
Lowers the user's Special Attack by 2 stages after use. Reward for beating Blaine. Reward for beating Falkner. Focus Blast. Energy Ball. Battle Frontier prize - 64BP. False Swipe. Leaves the target with at least 1 HP. Route 19 island; Celadon Department Store - P The user's held item is thrown at the target. Base power and additional effects vary depending on the thrown item.
Note that the target will instantly benefit from the effects of thrown berries. The held item is gone for the rest of the battle unless Recycle is used; the item will return to the original holder after wireless battles but will be permanently lost if it is thrown during in-game battles. Rock Tunnel Basement. Charge Beam. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect , Detect or Endure.
Dragon Pulse. Damages the target. Drain Punch. Burns the target. This move activates Flash Fire. Silver Wind. Route 6. Prevents the target from using its held item for five turns. Of course there are exceptions like Ice Beam that I knew I could get again, but beyond the core group that I knew I could get over and over again, I did not touch my TM case. And all was good, it wasn't as if I was going to be battling anyone soon.
Of course then Diamond and Pearl were announced, which as we all know, supports WiFi. My conserving TM plan was now in jeopardy. Yeah, I could chain breed, but some attacks had to be put into the chain before they could be bred.
Of course there is that distinct possibility that I was missing something Slateport City , so I set up a list and then started raiding Serebii. Now enough about me. This guide is intended to let people know which TMs they can obtain after they've used them, without restarting their game or cloning.
And weather teams are a bit tricky to replace, unless they rely on Sand Stream. So if anyone is like me, they'll look to see what TMs they can replace, to ensure that they didn't waste a TM that could've been put to much better use. I am not including single instances, such as finding the TM in an Item Ball on the ground.
Can't say much more than that. The user flinches if hit. ATK and SP. DEF by focusing the mind. Battle Coupon XD - Mt.
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