As they gain "experience", they become more proficient and powerful by attaining higher "levels". Experience points are rewarded to characters for completing various taks, and generally reflect how much "adventuring" a character has done.
More adventuring means more points, and eventually that earns an increase in a character's level. There are different ways to earn XP, and different considerations in maximizing it.
Some XP adjustments apply equally to all members of the party, others are calculated individually. XP awards are not split among party members and are not affected by party size. All bonuses are added together and can make a quest worth the time and effort to complete even if there are penalties. However, there are two cases where a quest's main XP reward will be 0 regardless of bonuses.
Complete all main objectives inside a quest. Some main objectives remain hidden until triggered. Main objective XP is usually higher than that of optional objectives. The main XP is bestowed upon completion of the quest and can be modified by the following conditions.
Changes to these conditions that occur after the main XP is awarded don't affect the amount though they may incorrectly change the amount reported in the quest log - see below. In the xp pass, the level restriction for Bravery Bonus was raised to 3 levels above base quest level in heroics. The following example is no longer accurate as of Update 42 Patch 4. Complete optional objectives inside a quest. Common optional objectives include slaying a boss or named creature, exploring certain areas of a map, or clearing side areas of threats.
Some optional objectives are shown from the start of a mission, while others remain hidden until triggered. Optional objective XP is granted instantly. Optional XP can be affected by penalties, but not the bonuses; the only exceptions to this are quest XP bonuses granted by:. This number is then further modified by any personal experience bonus gained from equipped items, airship shrines, or elixirs. If the quest is done without incurring any penalties, this would be the Base XP used to calculate XP from optionals Note that the repetition penalty is specific to the optional, and not based on the quest's repetition penalty e.
The reverse is also true; if you complete a quest several times, but one of the optionals just once for instance: while farming a Muckbane , you complete Durk's Got a Secret five times before spawning Muck , you won't have a repetition penalty for the XP gained by completing the optional.
The repetition penalty is not removed for the first time on a certain difficulty. Optional XP which has already been awarded will not be changed by subsequent penalties from death, re-entry, or a higher-level character joining the quest ; the amount listed in the XP Log will lower if there's a change, but you won't actually lose the XP.
Any uncompleted Optionals, however, will be affected. On Casual, optionals are worth the listed percentage multiplied by 1. X in a quest. When you return back to Stormreach, you will be very close to 3rd level, and should be able to cakewalk most of the 2nd level quests on hard and then level up to 5th and do your 2nd level quests on elite. Once you get your 5th level of experience, train for it, do any of you enhancements, however when get to sixth level, do not train for it,. In Update 19 you can run any quest any number of times within your range level, usually within 3 or 4 levels on Elite.
You will have to wait a week for it to restock to it's level amount. Note though the XP Value will not go down at all. Once you get to say ninth level or so, your items start to get expensive to repair, once you have achieved level 8 or higher, the items cost more to repair and spell componets. You should be able to do the th level quest multiple times, at 7th level quests, it's not worth doing them more then reqired to get elite rankings in favor, unless your farming for special loot items.
The first time is normal, then hard, elite, elite, elite elite , after the third elite the trasure will go down, but still worth doing, except for the beginning characters which is to get to fifth level and hold your xp till you have to train,.
Holding back from training is very important. You can hold back from training up to 1 point shy of getting 10 ranks or 1 point from 2 levels trained. Once you train you will be able to gain enhancements just like in the DDO Character planner, you won't have to wait to gain them from this point forward, to 20th level if you follow this rule. This site is working on a new version because of the Echancements to DDO Update 19, so it may take a while for them to update it.
Do all of the 3rd level quests on elite, and most of not all of the 4th level quests on normal and hard. Go back and do any of the 3rd and 4th level quests on elite.
Make sure you do all of the wilderness areas and quests at this point up to your level,. Basically you will be doing all of the quest on elite once you have trained for fifth level , two levels lower then the trained level If you are very close to maximum then go ahead and train, you don't want to go over the 10 ranks over trained level, otherwise you will be one point shy of leveling and lose all xp over.
If you want to be safe without losing any XP, then you can train 1 rank before the cap, 9 Ranks and you'll still be able to get all your enhancements at the time of your leveling of your toon.
Do this every level, till you get to 20th level, if you hold your XP 9 ranks, you should be able to go from level 18 to 1 rank short of Otherwise, skip. The three inside the bar are good.. Some things in House J Red willow, sleepless nights are good.
Korthos the ones in the city would be good to repeat just to hit level 2, but I'd not bother stepping out into the explorer Depending how hard you hit it, level 9 could be in a day I suppose by a non-twinked, no store item or potioned character. Would require knowing the quests though.
Probably fun, once, for the 'challenge'. Oh, another issue is how to define a day: is the player the working parent that between the job, the brats and necessities of life has 40 minutes free? Or is it the kid on vacation, who only has to get up to use the washroom and can play uninterupted except when yelled to mow the lawn? STWOR bragged its huge content at launch.. The one that had never played has hit three. The two that had played on other servers are up to 5ish, with the one closest to six being the highschooler on vacation.
There are free quests at 10 ataraxia , the first lords march 12? Be a lot of repetition, but on elite they'd be considered level 18 quests. Plus every day you can get a free challenge token. Use those to run a challenge, which are worth xp, and their levels can be set as high as That should be what I need, actually. Couple things: Your question in the OP seems a bit twisted to me in that it contains what appear to be conflicting imperatives.
Are you trying to get to L9 as quickly as possible so you run out of content why? These two things require rather different approaches and playstyles. Second, some of the responses reference multi-life options that appear inconsistent with any interpretation of the OP that I can envision.
How quickly a 10th life TR can get to L9 is likely quite different than how quickly a first life new player can do the same. If this guide you're putting together is about people who haven't played DDO as it appears , the question itself appears a bit skewed. So I'll leave the 'How quickly can you get to L9? Nobody who can do it quickly is a new player and no new player is looking to do nothing but level with no other imperatives imo. Instead, I'll concentrate on the other side.. I hope this will add to the picture you're trying to paint in a useful way.
So, as a new player to DDO, the first thing you are faced with is character generation. DDO offers the option to use 'Paths', or premade characters to make this process easier. Avoid them if at all possible. All are bad compromises. Still, they will let you into the game to experience it, so they're not completely useless.
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